


There are no quests to save the world and there is no way to 'win'. Unlike most gamebooks, you are not told of any aim at the beginning. I like they way that they are described as 'The last word on insurance'. Reurrection deals allow you to wake up in a temple if you are killed. Blessings allow you to reroll an ability roll if you fail or they may protect you from storms and disease. Being an initiate to a religion enables you to get favours from that religion, the main two being cheaper blessings and resurrection deals. The titles can make other characters react more favourably towards you. If you are super lucky, you may find a way of teleporting all over the world.Īs well as material rewards, you can also obtain titles, become an initiate to a religion, obtain blessings and make resurrection deals. They range from money (coins known as shards) to trade goods, weapons, armour and equipment to the use of a friend's services (very useful if they are wizards) to having a stat increased to going up a level and therefore increasing your stamina and making certain tasks easier for you.
Fabled lands ios full#
Fabled Lands is full of these opportunities which involve varying levels of complexity and difficulty and the more you explore them, the more these opportunities will become apparent to you. Talking with these people can open up a wide variety of opportunities which may lead you to go on quests.įor example, a sage in a tavern in Yellowport will pay handsomely if you go to Scorpion Bight (which does contain scorpion people) and return a book to him. Yellowport alone contains a provost Marshal who has helped overthrow the king, a sneaky thief, a cult of cannibals, a sage in need and many others. The writing and the illustrations really bring out the atmosphere of each place.Įach location has its own colourful band of people, some who can help you, some who may need your help and some who can just provide some interesting experiences. Each village, town and city has its own character from the stinky, sulphur choked Yellowport to the ashes and rubble of Trefoille to the fortified Citidel of Velis Corin. The big things happen in the settlements. On your travels, you may experience some good or bad events, but you it will be a different event each time. You could travel across sea or land, climb mountains, explore forests, traipse through bogs or trudge across plains. The Fabled Lands are a place of infinite variety and opportunity. In my next post, I will write about my first explorations of the Fabled Lands, but here I will give a brief overview of the setting and the game system. I started reading them and quickly became immersed in the world I entered. I bought the first four physical books as soon as I found out. Two RPG sourcebooks have also been released. At the time of writing, the game has been released on the iPad and will soon be released on the iPhone with some great artwork including pieces by Russ Nicholson. You could read the mind's of people to see if they're friend or foe, clone yourself to scare the shit out of them, throw a huge fart and stink up the whole place, there's just so many ways to alter a situation you're in.Recently, the first four books have been republished physically.

Combat can be avoided most of the time just by talking but with the magic system, the outcome can be so varied. It also meshes well with the gameplay cause you can read how the enemy is acting and determine whethere they're winding up for a big attack next turn or going on the defensive.Īnd don't get me started with the magic system. Each encounter feels less like you're fighting a bunch of pixels and data and more like real living beings coexisting in the world. It's no brainer but yet it feels so epic at times, because once again the writing.īy reading you can picture how frantic the combat, how the enemy is bleeding and scared, or how you're desperately clinging to life. The combat is also great in it's own way, at first it seem's superficial, you decide on a slider whether to defend or how hard you'll attack and if you're number is higher than the enemies, you'll take no damage but they will.
